Shattered Horizon(TM) Game Uses PhysX(TM) to Create Realistic Zero-Gravity Combat
SANTA CLARA, Calif., Aug. 26 /PRNewswire-FirstCall/ -- NVISION 08 --
NVIDIA Corporation (Nasdaq: NVDA) today announced that Futuremark Games Studio
has selected NVIDIA(R) PhysX(TM) technology for its upcoming first-person
shooter game, Shattered Horizon(TM), which was officially unveiled last week
at the Leipzig Games Convention in Germany.
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'Shattered Horizon has a real space setting that offers gameplay, tactics,
and freedom of movement that cannot be found in any other shooter,' said Jukka
Makinen, Head of Futuremark Games Studio. 'PhysX is essential in helping our
game designers create a realistic and fun zero-gravity combat experience.'
Shattered Horizon is a multiplayer first-person shooter where players
fight in zero gravity surrounded by rocky debris from a huge explosion on the
Moon. With simple and intuitive controls players have complete freedom of
movement to create gameplay and tactics impossible in games constrained by
gravity. The game's stunning lighting effects and zero gravity physics give
the look and feel of real space, bringing to life an extraordinary and epic
vision of the future.
NVIDIA PhysX technology is the world's most pervasive development platform
for physics acceleration in interactive entertainment. Consisting of a robust
physics engine, API, and middleware software, NVIDIA PhysX technology provides
developers the ability to add additional levels of realism into their games
across all major gaming platforms, including Nintendo Wii, Playstation 3, Xbox
360, and the PC. On the PC, PhysX technology harnesses the power of any
CUDA(TM)-enabled general-purpose parallel computing processor, including any
NVIDIA GeForce(R) 8 Series or higher GPU, to handle 10-20 times more visual
complexity than what's possible on today's traditional PC platforms. All of
the 80 million plus GeForce 8 Series and higher GPUs in the field are
CUDA-enabled, the largest installed base of general-purpose,
parallel-computing processors ever created.
'We are excited to be working with Futuremark on their first original
game,' said Roy Taylor, NVIDIA vice president of content relations.