BEIJING, Aug. 10 /PRNewswire-Asia/ -- KongZhong Corporation (Nasdaq: KONG),
a leading mobile Internet company in China, today announced its unaudited
second quarter 2009 financial results.
Second Quarter 2009 Financial Highlights:
(Note: Unless otherwise indicated, all financial statement amounts used in
this press release are based on United States Generally Accepted Accounting
Principles (GAAP) and denominated in US dollars)
-- Revenues exceeded guidance - Total revenues for the Second Quarter of
2009 ('2Q09') increased 37% year-over-year and increased 9%
quarter-over-quarter to $32.3 million ('mn'), exceeding the Company's
2Q09 revenue guidance of $30.5 mn to $31.5 mn.
-- Gross margin increased - Total gross margin improved to 51% in the 2Q09
from 49% in the 1Q09.
-- Net income increased - Net income in 2Q09 was $3.55 mn, a 41% increase
compared with 1Q09 net income of $2.52 mn. Basic net income per ADS
was $0.10 based on 34.71 mn ADS while diluted net income per ADS was
$0.09 based on 38.53 mn ADS outstanding as of June 30, 2009.
-- Non-GAAP net income increased - Non-GAAP net income was $4.71 mn and
Non-GAAP diluted net income per ADS was $0.12 (Non-GAAP Financial
Measures are described and reconciled to the corresponding GAAP
measures in the section titled 'Non-GAAP Financial Measures.')
-- Cash and cash equivalents - As of June 30, 2009, the Company had $132
mn in cash and cash equivalents.
Commenting on the results, the Company's Chairman and Chief Executive
Officer, Leilei Wang, said, 'I'm pleased to report that in the second quarter
of 2009, KongZhong continued to grow overall profits driven by strong growth
in our mobile games business, while at the same time, we were still able to
maintain our long-term investment in Kong.net.
'In 2Q09, KongZhong maintained our leading position in the Chinese mobile
game market and further strengthened our internal R&D game development
capabilities through the acquisition of Simlife. We believe that Simlife's
strong development capabilities, combined with our existing Tianjin Mammoth
game development team, will extend our leadership in the Chinese mobile games
market.
'We continued to make long-term investments in Kong.net, as we evolved
Kong.net into a next-generation 3G mobile portal and social networking service.
Although we believe we are still in the early development phase of the 3G
market in China, during the quarter we attracted over 500,000 registered users
to our first self-developed mobile social game, 'Nong Chang Da Heng' and have
plans to launch additional social gaming and other community services over the
next year.
'Once again, I'm very pleased with our results for 2Q09. More importantly,
I believe KongZhong remains well positioned in the Chinese 3G market for
future growth opportunities.'
Financial Results:
For the Three For the Three For the Three
Months Ended Months Ended Months Ended
June 30, March 31, June 30,
2008 2009 2009
(US$ thousands) (US$ thousands) (US$ thousands)
Revenues $23,518 $29,586 $32,287
WVAS 21,675 23,658 23,925
Mobile Games 1,453 4,944 6,802
Wireless Internet Service 390 984 1,560
Cost of Revenue $12,812 $15,010 $15,733
WVAS 11,934 12,470 12,173
Mobile Games 600 2,045 2,791
Wireless Internet Service 278 495 769
Gross profit $10,706 $14,576 $16,554
WVAS 9,741 11,188 11,752
Mobile Games 853 2,899 4,011
Wireless Internet Service 112 489 791
Gross profit ratio 46% 49% 51%
WVAS 45% 47% 49%
Mobile Games 59% 59% 59%
Wireless Internet Service 29% 50% 51%
Revenues
WVAS revenues in 2Q09 increased 10% from 2Q08 and increased 1% from 1Q09
to $23.93 mn. Revenues from 2.5G services accounted for approximately 21% of
total WVAS revenues and revenues from 2G services represented the remaining
79% in 2Q09.
Total mobile game revenues in 2Q09 were $6.8 mn, a 368% increase from the
same period last year and a 38% increase from 1Q09.
Revenues from downloadable games were $5.04 mn, an increase of 335% from
the same period last year and a 19% sequential increase. Revenues from
downloadable games continued to perform well due to the overall growth of the
mobile game market in China. In addition, as we continued to leverage our
relationships with existing distribution partners and develop mobile games
tailored for the local market, we were able to maintain our leadership in the
Chinese market.
Revenues from our mobile multi-player online games ('MMO') were $1.76 mn,
an increase of 497% from the same period last year and a 144% sequential
increase. The bulk of these revenues were from 'Tian Jie', one of the most
popular mobile MMOs in the China market. The year-over-year and sequential
strong performance in mobile MMO was driven by the increased marketing
activities and optimized game operations which led to an increase in Tian Jie
users and a higher percentage of users purchasing in-game virtual items,
compared to previous periods. Our new game, Feng Shen online did not
contribute any significant revenues during 2Q09. However, due to a large
portion of our mobile MMO users being students, we do not expect similar
sequential performance in 3Q09 for our mobile MMO business as we enter the
summer holiday season.
In 2Q09, revenues from mobile MMO made up 26% of total mobile game
revenues compared to 15% in 1Q09.
Wireless Internet service revenues were $1.56 mn in 2Q09, representing an
increase of 300% from the same period last year and an increase of 58% from
1Q09. In 2Q09, 41% of WIS revenues were from wireless advertising with the
remaining 59% from premium services on the Kong.net wireless Internet site,
including virtual item sales and cross-selling of our mobile game and WVAS
services. Previously, wireless Internet services revenues were mainly from
wireless advertising.
Gross Profit
Total gross profit was $16.55 mn in 2Q09, a 14% increase compared to 1Q09
and a 55% increase compared to the same period last year. Gross margin
increased slightly in 2Q09 to 51% compared with 49% in 1Q09, and with 46% in
the same period last year.
WVAS gross profit increased slightly in 2Q09 to $11.75 mn compared to
$11.19 mn in 1Q09, a 21% increase compared to the same period last year or
$9.74 mn. WVAS gross margin increased slightly in 2Q09 to 49% compared with
47% in 1Q09 and 45% in the same quarter last year.
Mobile games gross profit for 2Q09 was $4.01 mn compared to $2.90 mn in
1Q09 and $0.85 mn in the same period last year, or an increase of 38% and 370%
respectively.