Online Portal Provides Graphics Developers Access to a ComprehensiveSet of Khronos OpenGL ES, OpenVG and Other Development Resources,Collaborative Support, Tools and Early Hardware Access to Wide Range ofMali GPU-Enabled Development Platforms
Oct. 21, 2009 (Business Wire) -- ARM (LSE:ARM); (Nasdaq:ARMH) today announced at ARM TechCon³, Santa Clara, Calif., the launch of the ARM® Mali™ Developer Center – a comprehensive suite of resources for graphics and embedded applications developers working with the Khronos OpenGL ES 1.1 and 2.0, OpenVG 1.0 and 1.1, as well as other APIs. Accessing these resources as members of the Mali ecosystem will enable developers targeting Mali graphics processing unit (GPU) platforms to bring best-in-class content to market.
With 24 hardware licensees including Broadcom, LG Electronics, Mediatek, ST-Ericsson and STMicroelectronics, Mali technology is the most widely-licensed GPU architecture in the world. With the proliferation of Mali technology-powered silicon from the world’s foremost silicon suppliers, the online Mali Developer Center will help speed the development and delivery of compelling graphics and multimedia experiences for the broad range of applications based on the Mali architecture.
Developers and middleware providers within the expanding Mali ecosystem are working closely with ARM and its OEM and silicon Partners to reduce the time-to-market and total cost of bringing advanced graphics content to a wide variety of digital devices, from feature phones and smartphones, through to netbooks, game consoles, personal navigation devices, automotive dashboards, set-top boxes and digital TVs.
The Mali Developer Center encourages innovation and is set to be the catalyst for the proliferation of high-quality content and applications to meet demands for the next generation of devices. Developers are provided with early access to advanced Mali hardware, enabling compelling graphics content to run across multiple OEM platforms and through an ever-wider array of high performance consumer devices ahead of market availability.
“Getting devices with cutting edge user experiences and high-end graphics content to market is often delayed by late changes in OEM specifications, affecting the characteristics and functionality of the target platform,” said Fredrik Ademar, CTO, TAT. “The Mali Developer Center will have a great positive impact in allowing us to develop advanced graphics solutions, taking full benefit of the Mali architecture ahead of the availability of a device to the wider market.”
“The Mali Developer Center will act as a catalyst for the development of next-generation user interfaces, gaming, browsing and navigation,” said Lance Howarth, general manager, ARM Media Processing Division.