(Source: Business Wire)

The3D@Home Consortiumannounced today the completion and
transmittal of key documents to be used in the creation of digital 3D
standards by the Consumer Electronics Association (CEA)
working groups. The document ST2-01 3D Digital Interface
Requirements enables the standards committees to have input from the
wide cross-section of the industry which 3D@Home represents. The
documents ST4-03 3D Active Shutter Glasses Database and ST4-04
3D Passive Glasses Database assist the standards committees in
understanding the range of products that will be interacting with the 3D
systems, both 3D TV and 3D gaming systems. Both documents
were requested by CEA working groups as part of their discovery process
before working on the technical details of the standards.
3D@Home
maintains liaison with the CEA working groups as part of its charter to
speed the commercialization of 3D technology for the home. As such,
3D@Home provides its members,
representing a diverse group of companies involved in 3D, a forum for
discussing technological and market developments. 3D@Home
has four primary Steering
Teams that address specific parts of the supply chain.
"CEA welcomes the submission of the documents from the 3D@Home
Consortium. Having digital interface requirements and a
glasses database will help CEA as it considers extension of its CEA-861
interface standard and creation of new standards and recommended
practices for stereoscopic eyeware interface & control,"remarks Mark
Stockfisch, chair of 3D Task Force and co-chair of the 3D Technologies &
Uncompressed A/V Digital Interface work groups at CEA.
The document 3D Digital Interface Requirements, created by
Steering Team 2 -- 3D Distribution, Storage and Transmission, contains
requirements for functions and features of the digital interface for 3D
video data between source devices such as set-top boxes, media players,
portable computers, desktop computers, and sink devices such as 3D TVs
and monitors. The document is focused on non-anaglyph 3D
content as 2D interfaces are sufficient for anaglyph 3D.
"3D@Home
is in a unique position to influence the development of 3D@Home industry
standards," noted Jae-Seung Kim, Samsung
Electronics and chair of ST2. "The members
of 3D@Home will be directly impacted by the creation of the CEA Working
Group standards. By getting this requirements document at
this point in the process, it will help CEA to recognize the needs of a
broad spectrum of the industry."
The members of Steering Team 4-3D Display Technology began
developing a database of 3D active and passive glasses at the request of
CEA. As an important peripheral in 3D viewing, the glasses
must be taken into consideration when defining standards for
interoperability and interface between devices. Through a
careful vetting process of a confusing landscape of rebranded and
obsolete products, a database of the primary manufacturers was developed
along with key specs and pricing data where available.
"This was a team effort that resulted in a good first step in
CEA's efforts to understand how 3D glasses may be used in the home,"
noted Chris Chinnock, Chairman of ST4. "Developing a
standard for 3D glasses will be challenging, but something that is
desirable to help with compatibility issues. We will
continue to work with CEA to support their standardization effort by
providing information and recommendations from the experts who are
members of the 3D@Home Consortium."
About 3D@Home Consortium -- The 3D@Home Consortium is
chartered with ensuring the best possible home viewing experience as 3D
technology and content moves into home entertainment. The
consortium accomplishes its mission through regular meetings and other
communication of the 40+ members of its governing board, steering teams
and project teams. The consortium is managed by
Insight Media and the FlexTech Alliance. More
information is available at the consortium's website -- www.3DatHome.org.
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