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December 18, 2008

THQ Selects NVIDIA PhysX Technology for Use in Its Worldwide Studios

 

NVIDIA(R) Corporation today announced that THQ Inc., a leading worldwide developer and publisher of interactive entertainment software, has selected NVIDIA PhysX(TM) technology for use by its studios worldwide. NVIDIA PhysX technology is the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment games for a variety of platforms, including the PC, Nintendo Wii, Playstation 3, and Xbox 360.

 

December 17, 2008

NVIDIA CUDA Technology Dramatically Advances the Pace of Scientific Research

 

Once thought of as a technology used only for computer games, NVIDIA(R) GeForce(R) graphics processing units (GPUs) with CUDA(TM) technology are now being used for the serious business of scientific computation. Berkeley's Open Infrastructure for Network Computing (BOINC), one of the leading distributed computing platforms in the world, is using CUDA technology to tap the massively parallel processing power of NVIDIA GPUs with astounding results that could change the pace of scientific discovery through projects like GPUGRID and Einstein@home. The latest breakthrough came with the release of an optimized client that will allow SETI@home to analyze SETI (Search for Extraterrestrial Intelligence) data in about one-tenth of the time it previously took using CPUs

 

December 08, 2008

EA Signed on to License NVIDIA PhysX Technology


NVIDIA(R) Corporation today announced that Electronic Arts has licensed NVIDIA PhysX technology as a development platform which will be available for EA's studios worldwide. NVIDIA PhysX technology is the world's most pervasive development platform for physics acceleration in interactive entertainment.

 

2K Games Licenses NVIDIA PhysX Technology for Its Studios Worldwide


NVIDIA Corporation today announced that 2K Games, a publishing label of Take-Two Interactive Software, Inc., has selected NVIDIA(R) PhysX(TM) technology for use by 2K Games' studios worldwide. NVIDIA PhysX technology is the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles, and is another example of how NVIDIA GPUs transcend beyond the realm of just graphics rendering.

 

November 06, 2008

NVIDIA Reports Financial Results for Third Quarter of Fiscal 2009

For the third quarter of fiscal 2009, revenue was $897.7 million compared to $1.12 billion for the third quarter of fiscal 2008, a decrease of 20 percent. For the nine months ended October 26, 2008, revenue increased to $2.94 billion compared to $2.90 billion for the nine months ended October 28, 2007, an increase of 2 percent. During the third quarter of fiscal 2009, NVIDIA recorded an $8.3 million charge against operating expenses related to restructuring costs in connection with its workforce reduction. These pre-tax charges are comprised of severance and related expenses.

October 21, 2008

World's Leading Motherboard Manufacturers Turn to NVIDIA SLI for New Intel Bloomfield Platforms


NVIDIA Corporation today announced that the world's preeminent motherboard manufacturers, ASUS, EVGA, MSI, Gigabyte, and DFI, have all licensed NVIDIA(R) SLI(R) technology for their new lineup of motherboards designed to work with Intel Bloomfield CPUs and X58 chipsets. The addition of SLI to these motherboards and adoption by major OEMs including Dell and others means consumers will be able to harness the power of award-winning GeForce(R) GPUs in single, SLI, or 3-way SLI configurations for the fastest visual computing experience on upcoming Intel Bloomfield platforms New motherboards and PCs designed for SLI technology and Bloomfield processors are currently in final production and are being readied for time-to-market introduction based on Intel processor launch schedules. The motherboards and PC systems coming to market will feature a variety of graphics connectivity options, including more advanced bandwidth configurations using the NVIDIA nForce(R) 200 SLI processor, as well as those designed to run SLI technology natively through a licensing and certification program 

 

 

October 13, 2008

NVIDIA Announces Closure of U.S. Department of Justice Investigation Regarding Possible Antitrust Violations

NVIDIA Corporation today announced that the San Francisco Office of the Antitrust Division of the U.S. Department of Justice (DOJ) has formally notified NVIDIA that the DOJ investigation into potential antitrust violations related to graphics processing units and cards has been closed. No specific allegations were made against the Company during the investigation.

 

 

September 13, 2008

NVIDIA Announces Strategic Partnership with MotionDSP

NVIDIA Corporation today announced a strategic partnership with MotionDSP, an emerging leader in digital video software applications and a new NVIDIA(R) CUDA(TM) ecosystem partner. MotionDSP relies heavily on the computation power of NVIDIA CUDA technology to accelerate its breakthrough video enhancement software that significantly improves the visual quality of consumer-created videos.MotionDSP's software, codenamed "Carmel", uses sophisticated multi-frame methods to track every pixel across dozens of video frames, and reconstruct high-quality video from low-resolution sources. MotionDSP's software significantly reduces compression and sensor noise, improves resolution, and corrects for poor lighting conditions. MotionDSP expects the retail version of its consumer software to be released in Q1 2009  

 

 

 

 

September 23, 2008

NVIDIA GeForce Power Pack Crosses Million Download Milestone in Less Than Two Weeks

 


Graphics is more than just fast frame rates. And with the adoption of NVIDIA CUDA(TM) technology, developers can use the power of NVIDIA(R) GeForce(R) GPUs in ways never before possible. Only NVIDIA GeForce GPUs offer the ability to deliver fast frame rates and more realistic, immersive experiences, which would explain why more than a million downloads of the first ever GeForce Power Pack occurred in less than two weeks.

 

 

September 18, 2008

NVIDIA Announces Workforce Reduction

NVIDIA Corporation today announced a workforce reduction to allow for continued investment in strategic growth areas. As a result, NVIDIA expects to eliminate approximately 360 positions worldwide, or about 6.5 percent of the Company's global workforce. The reduction is expected to be completed by the end of the third quarter of fiscal 2009 ending October 26, 2008. NVIDIA will provide employees affected by this reduction with severance packages,counseling, and job placement services.The Company expects to record restructuring-related charges of approximately $7 million to $10 million in the third quarter of fiscal 2009 in connection with the reduction. These pre-tax charges are comprised of severance and related expenses and are expected to be charged primarily against NVIDIA's operating expenses.

 

September 09, 2008

NVIDIA and Opera Team to Accelerate the Full Web on Mobile Devices

Browsing the Internet on a mobile device will take a leap forward with today's announcement that NVIDIA Corporation and Opera Software are collaborating to bring the full desktop Web-browsing experience, including support for JavaScript, accelerated vector graphics, and video content, to smartphones and mobile Internet devices. As a result, NVIDIA will offer an optimized Opera 9.5 browser in its suite of pre-integrated, in-house and third-party software for the NVIDIA(R) Tegra(TM) family of computer-on-chip Windows Mobile and Windows CE solutions.

 

August 19, 2008

Emergent's Gamebryo Game Engine to Incorporate NVIDIA PhysX Technology

NVIDIA Corporation and Emergent Game Technologies have expanded their relationship resulting in NVIDIA PhysX(TM) technology being directly integrated into all upcoming versions of the Emergent Gamebryo(TM) game development platform. The union of PhysX technology and Gamebryo will give developers the power to push gaming to new levels of interactivity on all platforms and make world-class technology more accessible to the development community.

 

August 12, 2008

NVIDIA Reports Results for Second Quarter of Fiscal 2009 and Announces Increase to Stock Repurchase Program

For the second quarter of fiscal 2009, revenue decreased to $892.7 million compared to $935.3 million for the second quarter of fiscal 2008, a decrease of five percent. For the six months ended July 27, 2008, revenue increased to $2.05 billion compared to $1.78 billion for the six months ended July 29, 2007, an increase of 15 percent. During the second quarter of fiscal 2009, NVIDIA recorded a $196 million charge against cost of revenue to cover anticipated customer warranty, repair, return, replacement and associated costs arising from a weak die/packaging material set in certain versions of our previous generation MCP and GPU products used in notebook systems.

August 11, 2008

Bionic Commando to Include NVIDIA PhysX Technology

CAPCOM Co., Ltd., GRIN Entertainment, and NVIDIA(R) the world leader in visual computing technologies, today jointly announced that CAPCOM's upcoming Bionic Commando video game will use GPU-accelerated NVIDIA PhysX(TM) technology to enhance the game's debris, smoke, dust, and weapon effects. Bionic Commando, which will be released by GRIN in early 2009, is one of many titles to take advantage of NVIDIA PhysX technology, interactive entertainment's most pervasive physics engine.

 

August 25, 2008

NVIDIA Announces NVISION 08 Keynote Lineup

NVISION 08 will open on Monday, August 25 at 1:00 p.m. with a keynote address by Jen-Hsun Huang, CEO and president of NVIDIA. Mr. Huang will discuss and demonstrate innovation in the field of visual computing. His presentation will highlight content from today's leading-edge designers, scientists, researchers, and creative professionals. Special guests during Mr. Huang's presentation will include Jeff Han, the guru of multi-touch display technology (and one of Time Magazine's 100 Most Influential People of the World), and actress Tricia Helfer of Battlestar Galactica and Burn Notice, who will illustrate how visual computing has impacted the television and film industry.

On Tuesday, August 26 at 9:00 a.m., NBC 11's Scott Budman, accomplished technology and business reporter, will conduct a series of 1:1 interviews with remarkable people who have unique perspectives on visual computing and how it impacts our lives, from design, art, and entertainment to sports and space exploration. Special guests include Bernard Charles, CEO of Dassault Systemes; Eileen Collins, former NASA space shuttle commander; Lorne Lanning, film director and founder of Oddworld; and Kyle Busch, NASCAR racing sensation.

The NVISION 08 conference will close on Wednesday, August 27 at 3:00 p.m. with a unique performance by special effect experts and television personalities Jamie Hyneman and Adam Savage, who are best known for their work in the hit television series, MythBusters.

July 31, 2008

NVIDIA Recognizes University of Utah as a Cuda Center of Excellence

NVIDIA(R) CUDA(TM) technology is an award-winning C-compiler and software development kit (SDK) for developing computing applications on GPUs. Its inclusion in the University of Utah's curriculum is a clear indicator of the ground-swell that parallel computing using a many-core architecture is having on the high-performance computing industry. The University of Utah is also the second school to be recognized as a CUDA Center of Excellence along with the University of Illinois at Urbana-Champaign. Over 50 other schools and universities now include CUDA technology as part of their Computer Science curriculum or in their research.

 

 

July 02, 2008

NVIDIA Provides Second Quarter Fiscal 2009 Business Update

NVIDIA Corporation the world leader in visual computing technologies, today provided a business update for its second quarter ending July 27, 2008.

- Second quarter revenue and gross margin are expected to be lower than guidance provided during its first quarter financial conference call held May 8, 2008. Total revenue is now estimated to be from $875 million to $950 million. The estimated decrease in revenue and gross margin is due to several reasons: end-market weakness around the world, the delayed ramp of a next generation MCP, and price adjustments of our GPU products to respond to competitive products.

- Separately, NVIDIA plans to take a one-time charge from $150 million to $200 million against cost of revenue for the second quarter to cover anticipated warranty, repair, return, replacement and other costs and expenses, arising from a weak die/packaging material set in certain versions of its previous generation GPU and MCP products used in notebook systems. Certain notebook configurations with GPUs and MCPs manufactured with a certain die/packaging material set are failing in the field at higher than normal rates. To date, abnormal failure rates with systems other than certain notebook systems have not been seen. NVIDIA has initiated discussions with its supply chain regarding this material set issue and the Company will also seek to access insurance coverage for this matter.

June 30, 2008

NVIDIA Appoints First CUDA Center of Excellence

NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual computing technologies, and the University of Illinois at Urbana-Champaign (UIUC) today announced that UIUC has been named as the world's first CUDA Center of Excellence. In addition to the appointment, NVIDIA has donated $500,000 to UIUC for the development of parallel computing facilities and the continuation of its research programs.

 

May 08, 2008

NVIDIA Reports Results for First Quarter Fiscal 2009

For the first quarter of fiscal 2009, revenue was $1.15 billion, compared to $844.3 million for the first quarter of fiscal 2008, an increase of 37 percent. Net income computed in accordance with U.S. generally accepted accounting principles (GAAP) for the first quarter of fiscal 2009 increased by 34 percent year-over-year to $176.8 million, or $0.30 per diluted share. Non-GAAP net income for the first quarter of fiscal 2009, which excludes stock-based compensation charges and the associated tax impact, was $211.8 million, or $0.36 per diluted share

May 02, 2008

Trial Court Finds for NVIDIA in 3dfx Bankruptcy Trial

NVIDIA Corporation (Nasdaq: NVDA) today announced that the United States Bankruptcy Court for the Northern District of California issued its Memorandum Decision After Trial (the "Decision") in the 3dfx bankruptcy action. In the Decision, the Court found in favor of NVIDIA on all issues and rejected the Trustee's attempts to obtain damages from NVIDIA in excess of $100 million. The Trustee's lawsuit arose from NVIDIA's 2001 acquisition of certain assets of its former competitor, 3dfx Interactive, Inc. Specifically, the Trustee claimed that NVIDIA did not pay fair value for the assets it acquired in the transaction, thereby allegedly harming 3dfx's creditors.

 

April 30, 2008

NVIDIA to Sponsor New Stanford Parallel Computing Research Lab

NVIDIA Corporation has announced that it is a founding member of Stanford University's new Pervasive Parallelism Lab (PPL). The PPL will develop new techniques, tools, and training materials to allow software engineers to harness the parallelism of the multiple processors that are already available in virtually every new computer. NVIDIA's investment complements the company's ongoing strategy to solve some of the world's most computationally intensive problems with its market-leading GPUs and world-class tools and software. The company has enjoyed significant success to date with its Tesla(TM) line of GPU computing hardware solutions and, more importantly, with CUDA(TM) technology, its award-winning programming environment that gives developers access to the massively parallel architecture of the GPU through the industry-standard C language.

 

 

March 27, 2008

NVIDIA Announces Retirement of Chief Financial Officer

NVIDIA Corporation the world leader in visual computing technologies, today announced that Marvin D. Burkett, Chief Financial Officer, informed the Company on March 21, 2008 of his intention to retire. Mr. Burkett is expected to remain as Chief Financial Officer while a search is conducted to find his replacement, and he may continue in some capacity with the Company thereafter. NVIDIA has commenced the process to recruit a new Chief Financial Officer.

 

February 13, 2008

NVIDIA Reports Record Results for Fourth Quarter and Fiscal Year 2008

For the fourth quarter of fiscal 2008, revenue increased to a record $1.20 billion, compared to $878.9 million for the fourth quarter of fiscal 2007, an increase of 37 percent. Net income computed in accordance with U.S. generally accepted accounting principles (GAAP) for the fourth quarter of fiscal 2008 was $257.0 million, or $0.42 per diluted share, compared to net income of $163.5 million, or $0.27 per diluted share, for the fourth quarter of fiscal 2007, a net income increase of 57 percent. Non-GAAP net income for the fourth quarter of fiscal 2008, which excludes stock-based compensation charges, a charge for in-process research and development related to an acquisition closed during the quarter, and the associated tax impact, was $292.6 million, or $0.49 per diluted share.

NVIDIA Completes Acquisition of AGEIA Technologies

NVIDIA the world leader in visual computing technologies and the inventor of the GPU, today announced that it has completed the acquisition of AGEIA Technologies, Inc., the industry leader in gaming physics technology. AGEIA's PhysX(R) software is widely adopted with more than 140 PhysX-based games shipping or in development on Sony Playstation 3, Microsoft XBOX 360, Nintendo Wii, and gaming PCs. AGEIA physics software is pervasive with over 10,000 registered and active users of the PhysX SDK.

February 04, 2008

NVIDIA to Acquire AGEIA Technologies

 

NVIDIA the world leader in visual computing technologies and the inventor of the GPU, today announced that it has signed a definitive agreement to acquire AGEIA Technologies, Inc., the industry leader in gaming physics technology. AGEIA's PhysX software is widely adopted with more than 140 PhysX-based games shipping or in development on Sony Playstation 3, Microsoft XBOX 360, Nintendo Wii and Gaming PCs. AGEIA physics software is pervasive with over 10,000 registered and active users of the PhysX SDK.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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